Just a few minutes ago, we implemented a gang rollback, due to the exploitation/glitching of some JB features. Without going too much into detail, only gangs who were updated using exploited points were rolled back. Some gangs were rolled back more than others, depending on how many users exploited and how many points were spent in the gang. As Vick mentioned in another thread (http://allied-gamers.com/index.php?topic=728.msg6111#msg6111), everyone's demos/screenshots/logs helped us track down exactly what needed to be rolled back and exactly how much. We thank everyone for their help! By popular demand, we've also programmatically scanned all users' points and made sure there were no more exploited points in the system (some players thought that others had a second or third account in which they were hiding tons of exploited points). There weren't any, BTW.